Protected_The constant source node which generates the signal
Protected_List all of the node that must be set to match the ChannelProperties
Protected_ReadonlycontextThe context belonging to the node.
Set this debug flag to log all events that happen in this class.
ReadonlyinputThe input node or nodes. If the object is a source, it does not have any input and this.input is undefined.
ReadonlynameThe name of the class
ReadonlyoutputThe output nodes. If the object is a sink, it does not have any output and this.output is undefined.
ReadonlyoverrideIndicates if the value should be overridden on connection.
StaticversionThe version number semver
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is "max". This attribute has no effect for nodes with no inputs.
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is "speakers".
If the value should be converted or not
If the value should be converted or not
Indicates if the instance was disposed. 'Disposing' an instance means that all of the Web Audio nodes that were created for the instance are disconnected and freed for garbage collection.
The maximum value of the output given the units
The minimum value of the output given the units
True if the signal value is being overridden by a connected signal. Internal use only.
True if the signal value is being overridden by a connected signal. Internal use only.
The duration in seconds of one sample.
The unit type
Protected_Get a subset of the properties which are in the partial props
This is similar to cancelScheduledValues except it holds the automated value at time until the next automated event.
Cancels all scheduled parameter changes with times greater than or equal to startTime.
return Tone.Offline(() => {
const signal = new Tone.Signal(0).toDestination();
signal.setValueAtTime(0.1, 0.1);
signal.setValueAtTime(0.2, 0.2);
signal.setValueAtTime(0.3, 0.3);
signal.setValueAtTime(0.4, 0.4);
// cancels the last two scheduled changes
signal.cancelScheduledValues(0.3);
}, 0.5, 1);
Connect the output of this node to the rest of the nodes in series.
const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/handdrum-loop.mp3");
player.autostart = true;
const filter = new Tone.AutoFilter(4).start();
const distortion = new Tone.Distortion(0.5);
// connect the player to the filter, distortion and then to the master output
player.chain(filter, distortion, Tone.Destination);
connect the output of a ToneAudioNode to an AudioParam, AudioNode, or ToneAudioNode
The output to connect to
OptionaloutputNum: number
The output to connect from
OptionalinputNum: number
The input to connect to
disconnect the output
Optionaldestination: InputNodeOptionaloutputNum: numberOptionalinputNum: numberDispose and disconnect
Start exponentially approaching the target value at the given time. Since it is an exponential approach it will continue approaching after the ramp duration. The rampTime is the time that it takes to reach over 99% of the way towards the value. This methods is similar to setTargetAtTime except the third argument is a time instead of a 'timeConstant'
Schedules an exponential continuous change in parameter value from the current time and current value to the given value over the duration of the rampTime.
const delay = new Tone.FeedbackDelay(0.5, 0.98).toDestination();
// a short burst of noise through the feedback delay
const noise = new Tone.Noise().connect(delay).start().stop("+0.1");
// making the delay time shorter over time will also make the pitch rise
delay.delayTime.exponentialRampTo(0.01, 20);
Schedules an exponential continuous change in parameter value from the previous scheduled parameter value to the given value.
connect the output of this node to the rest of the nodes in parallel.
const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/conga-rhythm.mp3");
player.autostart = true;
const pitchShift = new Tone.PitchShift(4).toDestination();
const filter = new Tone.Filter("G5").toDestination();
// connect a node to the pitch shift and filter in parallel
player.fan(pitchShift, filter);
Get the object's attributes.
Schedules an linear continuous change in parameter value from the current time and current value to the given value over the duration of the rampTime.
this
const delay = new Tone.FeedbackDelay(0.5, 0.98).toDestination();
// a short burst of noise through the feedback delay
const noise = new Tone.Noise().connect(delay).start().stop("+0.1");
// making the delay time shorter over time will also make the pitch rise
delay.delayTime.linearRampTo(0.01, 20);
Schedules a linear continuous change in parameter value from the previous scheduled parameter value to the given value.
ProtectedlogPrints the outputs to the console log for debugging purposes.
Prints the contents only if either the object has a property
called debug set to true, or a variable called TONE_DEBUG_CLASS
is set to the name of the class.
Ramps to the given value over the duration of the rampTime.
Automatically selects the best ramp type (exponential or linear)
depending on the units of the signal
Set multiple properties at once with an object.
Creates a schedule point with the current value at the current time.
Automation methods like linearRampToValueAtTime and exponentialRampToValueAtTime
require a starting automation value usually set by setValueAtTime. This method
is useful since it will do a setValueAtTime with whatever the currently computed
value at the given time is.
When to add a ramp point.
Start exponentially approaching the target value at the given time. Since it is an exponential approach it will continue approaching after the ramp duration. The rampTime is the time that it takes to reach over 99% of the way towards the value.
Convert the incoming time to seconds. This is calculated against the current TransportClass bpm
Optionaltime: TimeConvert the input time into ticks
Optionaltime: Time | TimeClass<number, TimeBaseUnit>StaticgetReturns all of the default options belonging to the class.
A signal is an audio-rate value. Tone.Signal is a core component of the library. Unlike a number, Signals can be scheduled with sample-level accuracy. Tone.Signal has all of the methods available to native Web Audio AudioParam as well as additional conveniences. Read more about working with signals here.
Example