Protected_List all of the node that must be set to match the ChannelProperties
ReadonlycontextThe context belonging to the node.
Set this debug flag to log all events that happen in this class.
ReadonlygainThe gain parameter of the gain node.
ReadonlyinputThe input node or nodes. If the object is a source, it does not have any input and this.input is undefined.
ReadonlynameThe name of the class
ReadonlyoutputThe output nodes. If the object is a sink, it does not have any output and this.output is undefined.
StaticversionThe version number semver
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is "max". This attribute has no effect for nodes with no inputs.
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is "speakers".
Indicates if the instance was disposed. 'Disposing' an instance means that all of the Web Audio nodes that were created for the instance are disconnected and freed for garbage collection.
The duration in seconds of one sample.
Protected_Get a subset of the properties which are in the partial props
Connect the output of this node to the rest of the nodes in series.
const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/handdrum-loop.mp3");
player.autostart = true;
const filter = new Tone.AutoFilter(4).start();
const distortion = new Tone.Distortion(0.5);
// connect the player to the filter, distortion and then to the master output
player.chain(filter, distortion, Tone.Destination);
connect the output of a ToneAudioNode to an AudioParam, AudioNode, or ToneAudioNode
The output to connect to
OptionaloutputNum: number
The output to connect from
OptionalinputNum: number
The input to connect to
disconnect the output
Optionaldestination: InputNodeOptionaloutputNum: numberOptionalinputNum: numberClean up.
connect the output of this node to the rest of the nodes in parallel.
const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/conga-rhythm.mp3");
player.autostart = true;
const pitchShift = new Tone.PitchShift(4).toDestination();
const filter = new Tone.Filter("G5").toDestination();
// connect a node to the pitch shift and filter in parallel
player.fan(pitchShift, filter);
Get the object's attributes.
ProtectedlogPrints the outputs to the console log for debugging purposes.
Prints the contents only if either the object has a property
called debug set to true, or a variable called TONE_DEBUG_CLASS
is set to the name of the class.
Set multiple properties at once with an object.
Convert the incoming time to seconds. This is calculated against the current TransportClass bpm
Optionaltime: TimeConvert the input time into ticks
Optionaltime: Time | TimeClass<number, TimeBaseUnit>StaticgetReturns all of the default options belonging to the class.
A thin wrapper around the Native Web Audio GainNode. The GainNode is a basic building block of the Web Audio API and is useful for routing audio and adjusting gains.
Example